IRTOUCH Offers New Solution with an infrared touch screen interface

Beijing IRTOUCH Systems Co., Ltd. successfully made technical breakthrough, will deliver new infrared multi-touch product with the most thin border in the world at COMPUTEX 2012.

IRTOUCH Systems Co., Ltd, the world leading touchscreen provider, has been focus on research, development, and manufacturing of infrared and optical touch products for many years, provides customized solutions to different customers in various industries.



IRTOUCH has made significant structural changes, developed super-thin boarder infrared touch screens, the width of boarder is reduced to 14mm, and the thickness of product is reduced to 4.1mm while height of touch side is lower than 1.6mm. This new design provides simplified view and better integration capacity with monitor manufacturer, increased end user experiences and touch responsiveness.

Besides the structural changes, IRTOUCH implements multi-touch capacity on all product lines. The new large and super-large infrared touch screen with multi-touch, multi-people operation and multi-gestures will also be available in this COMPUTEX 2012. As the only large screen provider in China mainland, IRTOUCH build a solid foundation for those customers who need large amounts of products.

IRTOUCH has the world leading infrared and optical touch technologies, provides high quality human-machine interactive touch solutions with rapid respond speed, high stability, long lifetime, free of maintenance and free of drift. IRTOUCH also provides different models for various industries to fit the different requirements. IRTOUCH's products have been globally used in education, finance, transportation, retail, entertainment, telecom, healthcare, public information and broadcasting industries and received high recognition by users.

Source: http://www.digitimes.com

Touch Screen Technology Research To Become More Genius

The touch screen interface on a device typically used to respond to taps and also a touch of the two-dimensional, but sheering forces across the display, could open up a new paradigm of tablet and phone control, research has suggested. Rather than conjuring up pop-up toolbars and other screen-dominating UI elements, a press-and-pull gesture could be used to cycle through options, select different colored pens or drawing tools, or perform speedy copy & paste.

The project, handiwork of Chris Harrison and Scott Hudson of Carnegie Mellon University, describes “Using Shear as a Supplemental Input Channel for Rich Touchscreen Interaction.” Their prototype uses a moving panel on top of a touchscreen tablet device, which can be pulled in multiple directions if the user presses down and drags their finger across it. That, it’s argued, introduces a whole new input method that next-gen platforms could take advantage of.

“Touch input is constrained, typically only providing finger X/Y coordinates. To access and switch between different functions, valuable screen real estate must be allocated to buttons and menus, or users must perform special actions, such as touch-and-hold, double tap, or multi-finger chords. Even still, this only adds a few bits of additional information, leaving touch interaction unwieldy for many tasks. In this work, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen’s surface). Similar to pressure, shear can be used in concert with conventional finger positional input. However, unlike pressure, shear provides a rich, analog 2D input space, which has many powerful uses” Harrison and Hudson

So, in the researchers’ demo apps, by using sheering forces in one of several directions, different options can be selected; a touch and sheer-up gesture can copy text, with a touch and sheer-down then pasting it. A prototype music player controls play/pause and track skip with sheering movements, while circular sheer-dragging motions can be used for scrolling or zooming.

One obvious practical issue is the nature of the hardware: the current prototype, for instance, requires a screen which can move on top of the device itself. However, some touchscreen manufacturers – such as Neonode - are already working on sensors which can pinpoint not only points of touch but angle of touch, pressure and more. That would presumably support the researchers’ sheer system, without requiring an awkward panel on top.

Souce:

Touche: Smart Touch Sensing Technology Developed

Just about everybody in the United States is familiar with capacitive touchscreens, but not with how they work. A small electric voltage is applied to the screen, and when you touch it (or nearly touch it) the voltage changes.

This is because the capacitance of the system changes, because of your presence. Normally this technology in a binary fashion, where just one frequency is monitored, and if it changes enough, a touch is recognized.

Researchers at Carnegie Mellon University and Disney Research, Pittsburgh have expanded on this technology by making a touch system that monitors multiple frequencies, and therefore multiple kinds of touches.

By monitoring multiple frequencies, the Touché system is able to distinguish between touch events with different number of fingers, or different parts of the body. In one of the demos for the system, a table was setup to track whether someone had their hands on it, their elbows, and even if someone was sitting near it, without touching the table. To achieve this, the system has to process a lot of data, which is now possible thanks to the ever smaller processors being developed for mobile and embedded technologies.

It may still be awhile before we get smart doorknobs, which recognize different grasps, but the technology is almost completely accurate right now, so the wait may not be long. Of course, it will likely be smartphones where this first becomes relevant as a way to control the device while it is still in your pocket.


Source: http://www.overclockersclub.com

M-CHAT: Phreesia Digital Checklist for Autism With Touchscreen Interface

Phreesia is a leader in patient check-in, with a network of thousands of clinicians nationwide. Phreesia’s touchscreen interface makes clinicians to do what they do best.

As part of its digital check-in process, Phreesia offers an electronic version of the nationally recognized Modified Checklist for Autism in Toddlers (M-CHAT), a screening tool to assess risk for autism spectrum disorders (ASD) in toddlers aged 16 to 30 months old. The American Academy of Pediatrics (AAP) recommends that all children receive autism-specific screening at 18 and 24 months of age, in addition to broad developmental screening at 9, 18 and 24 months.



With diminishing reimbursements and rising practice costs, it is increasingly difficult for clinicians to administer clinical risk assessments to patients.  Phreesia’s comprehensive check-in solution eliminates the time-consuming administrative work from the screening process, allowing clinicians to screen more patients and effortlessly identify those who require further diagnostic evaluation. 

Since November 2010, Phreesia has screened thousands of children for ASD and has identified over 26 percent who required further evaluation.  By administering the M-CHAT electronically with Phreesia, medical practices save hours of staff time previously spent managing paper forms and scoring results, enabling them to spend more time focusing on patient care and engaging with patients in the exam room.

Says Rondie Ervin, MD, of Victory Pediatrics in Covington, Ga., “Phreesia has made the standardized developmental screening process incredibly easy for us.  We had been administering the M-CHAT on paper, which is a very cumbersome process.  With Phreesia, we’ve been able to go paperless and it automatically scores the results, which we can then upload into our system.  This saves us about 20 minutes of work per patient, and I feel confident that we are screening our patients appropriately and giving them the level of care that they need.”

Used by thousands of medical practices nationwide, Phreesia is the leader in patient check-in.  Phreesia digitizes the check-in process with an electronic, touchscreen PhreesiaPad, which patients use to enter their demographic, insurance and clinical information, as well as to pay their copayments and balances.  In addition to streamlining the check-in process, Phreesia also enhances clinical care, in part through offering a wide array of health risk assessments and other quality of care initiatives.

Says Phreesia CEO Chaim Indig, “Phreesia is proud to support pediatricians in screening their patients for ASD.  We recognize that with growing costs, it is difficult for many clinicians to administer the M-CHAT to their patients, and our technology makes it easy for them to screen all of their patients properly, while minimizing administrative costs.  Together, we can improve the efficiency and effectiveness of patient care, and help growing numbers of children get the appropriate early intervention services they need.”

Source: http://www.phreesia.com/

Zytronic's touch sensors and Omnitapps for touch digital signage and kiosks

Touch-sensor specialist Zytronic partners with Omnivision, that it is working to further the widespread uptake of its Projected Capacitive Technology touch sensor portfolio with  software supplier Omnivision. As a result, the Omnitapps platform from Omnivision is now fully compatible with Zytronic's dual-touch capable range of PCT touch sensors.

Working in conjunction with Microsoft's Windows 7 operating system, Omnitapps is a customizable application software package that has the capacity to support multi-touch operation on large-form-factor displays. It consists of an array of different professional applications that, when combined with Zytronic's touch sensors and ZXY100 touch controllers, make it highly suited to user interface implementations in a variety of different sectors, according to the announcement.



Omnitapps can distinguish between intuitive gestures, including slide, zoom, swipe and rotate, as well as supporting English, German, Spanish and French keyboard options. Through this platform's multitouch functionality, deployers can impart valuable information to prospective customers or members of the public, as well as deliver interactive vending and advanced multiplayer gaming functions.

Its MediaWall function allows users to access social media sites such as Facebook and Linkedin, as well as viewing Flash-based websites, like YouTube. It also offers the provision for placing markers onto Google Maps (for adding useful information), or drawing onto displayed PDFs, videos, pictures and website content. In addition, it can show multiple websites simultaneously through a split-screen feature.

Zytronic's PCT-based touch sensors employ a proprietary sensing technology that consists of a matrix of micro-fine capacitive elements embedded within a laminated substrate, which can be located behind a protective overlay (more than 10 cm thick). Touchscreens based on this technology are resistant to the various forms of mechanical damage that can potentially shorten the lifespan of resistive or surface capacitive touch solutions — such as vibration, heavy impacts, scratches, build up of dirt, extreme temperatures, exposure to potent chemicals, high humidity levels, or liquid ingress — according to Zytronic. Furthermore, unlike infrared and surface acoustic wave touch sensor options, PCT can enable all glass, bezel-free designs, resulting in smooth-fronted user interfaces.

"Omnitapps can distinguish between each single touch placed on the screen and enhance the touch functionality offered by Windows 7 so that more sophisticated user manipulation is possible," Alexander Aelberts, CEO and founder of Omnivision, said in the announcement. "Support for PCT sensing brings a whole new dimension to this solution, expanding its scope of application."

A variety of different sectors are searching for a mature, commercially viable solution for implementing public information kiosks, interactive digital signage systems and point-of-sales units, Zytronic Sales and Marketing Director Ian Crosby said in the announcement.
Touch-screen manufacturers offer products that compete more interesting and certainly cheaper.

Combining a great innovation that eliminates the need for the front panel of the traditional design of a resistive touch screen. The new Elo TouchSystems AccuTouch resistive zero-bezel touch screens offers an attractive alternative to more costly touch screens using glass or capacitive technologies and allows for complete design flexibility.



The new AccuTouch resistive screens bring to life elegant touch solutions designed with style and affordability in mind. These new screens are based on field-proven and mature AccuTouch 5-wire resistive touch screen technology and come in multiple sizes as standard products or they can be customised.

According to Elo TouchSystems the product was developed for more design flexibility and to make integration into retail, hospitality, industrial and medical touch systems easier and more cost-effective. By eliminating the need for a front bezel, unique product designs are now possible, especially for human-machine interface (HMI) applications where a modern, elegant smartphone-like look and feel is desired. In addition, without a front bezel, it is now possible to achieve reduced costs and complexities in supply chain and integration processes.

Cost savings are possible as lamination of a decorative front foil is no longer needed, and with a scratch-resistant 4H hardness rating that surpasses most other resistive touch screens, the AccuTouch touch screens provide durable, reliable use over long periods of time. Standard Elo controller and chip solutions with Elo drivers are compatible with a wide variety of operating systems and work with the new AccuTouch touch screens to facilitate worry-free touch performance.

Ellen Liang, product manager for the AccuTouch product line said “The new zero-bezel AccuTouch family illustrates TE’s ongoing commitment to deliver innovative touch screen products.

As one of the first companies who introduced resistive touch screen technology, it remains one of our core products which we are continuously improving and refining to meet customer needs.”

NEC Touchscreen Tactile Feedback Prototype

The touch screen on the surface looks the same, flat, big, but don’t really offer much of a “touch” experience right now. Apart from tiny vibration motors that generate rudimentary haptic feedback, we’re still just poking and prodding thin slabs of glass.



NEC offers a new take on touchscreen tactile feedback and how to change that: a panel that actually moves.

The prototype they’ve built in conjunction with the Tokyo Institute of Technology is a tad on the bulky side right now, but it’s functional. Using a set of small motors and pulleys, the screen jitters back and forth in response to on-screen events — effectively pushing and pulling your finger while it remains in contact.

Clearly this type of setup isn’t as ideal for adding tactile feedback to a tablet or smartphone as something like Senseg Tixel, which creates friction feedback using an electrostatic field. It’s much less cumbersome and doesn’t introduce moving parts — parts which would no doubt add to a portable device’s battery woes.

Still, in certain settings the NEC prototype may actually work just fine. Kiosk computers or in-dash systems in vehicles, for example, might be a good fit. A touchscreen control panel that actually feels like you’re sliding a lever or spinning a knob with your finger sounds pretty useful.

One thing’s for certain: the day of high-latency touchscreens that offer no feedback whatsoever are numbered. With companies like Microsoft, Senseg, and NEC all plugging away at technologies that will improve touch interaction, the next couple of years should yield some very cool (and useful) new developments.

Scratch The Touch Screen: How To Fix

Everyone now has a touch-screen devices like Tablets and Smartphones, and may experience the same events that I experienced. My Smartphone out of their grasp and fell to the concrete floor. Everything still works, but now the screen's got a bunch of scratches. Is there any way to fix this?

We test a few methods of fixing the scratches to find out if anything will get rid of them.

I wasn't able to find a commercial product that claims to fix scratches on a glass touchscreen, but a Google search turned up a variety of improvised remedies. These run the gamut from fishy to believable, but have one thing in common: a near-total lack of substantiation. I decided to sacrifice a disused iPhone 3G for testing, a process that started with a pair of keys and ended, painfully, with a screwdriver.

One standout claim is that a coat of Turtle Wax will minimize scratches; in my testing, it did nothing of the sort, and left behind a thin film of wax, which attracted fingerprints. Others point to 3M scratch remover for cars as a possibility; three rigorous applications did nothing for the iPhone. Displex, a polish for plastic screens and another favorite among online DIYers, left the screen immaculately shiny and seemed to darken the appearance of scratches, but this was a temporary effect of lingering residue. I even scrubbed the screen with toothpaste until my arm was sore, which had no lasting effect.

There is, of course, an extreme option: glass buffing. With a small drill attachment and a tub of cerium oxide compound (and for deep scratches, some sandpaper), it is possible to grind scratches out of a screen, the same way you would buff scratches out of auto glass. My testing indicates that this is a very bad idea. Glass grinding requires the steady application of wet-mixed cerium oxide, which is quite messy, and sprayed water, a natural enemy of all things electronic. I attempted to seal the phone with tape, but the sticky cerium slop found its way into almost every opening, drying like a fine cement.

As for the scratches, I was just starting to see improvement when I noticed a new type of blemish. My inconsistent water application had resulted in overheating, which destroyed an area of the underlying LCD. For a touchscreen device, glass grinding is, in other words, overkill, with an emphasis on "kill."

The best solution, short of screen replacement, is a screen-protector film. It won't just shield from future scratches—it will make some shallow ones invisible.

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Markets and Forcasts Touch Screen 2012-2022

Technology has indeed been switched from the membrane switch to touch screen. The market is now in control of touch screen technology from public facilities such as ATMs, point-of-sales terminals and Kiosks for example, all rather specialised touch applications. Only a few years ago the true mass consumer market use of touch screens was conditioned by Apple's adoption of projected capacitive touch screen technology for the iPhone in 2007. After this other global players, such as Samsung and LG Electronics, also started to use touch technology for their wide range of products. And today, touch screen interfaces are becoming increasingly common in mobile consumer devices.

Leading the touch screen technology market are high-end mobile consumer-electronic devices, such as smart phones and tablets. Here, the two main technologies used are analog resistive and projected capacitive.

The next big markets for touch screens are ebooks, (mobile) game consoles, car displays and navigation devices as well as digital cameras for small to medium size displays. Bigger touchscreens over 10-inch can be more and more found in laptops and PC monitors as well as other screens and TVs.

Along with the current leading technology, capacitive touch, the industry has a dozen other ways of building a touch screen sensor, but not all of them are suitable for devices for the professional high performance and clarity market. Every single one of the roughly 15 different touch technologies has its own strengths and weaknesses and is therefore used in very different applications.

From all technologies projected capacitive is growing fastest, but other technologies are gaining momentum as well, such as embedded LCD in-cell and on-cell touch and optical touch technology, which are not mainstream technologies today, but will become more and more important in the next decade.

Apart from adding touch functionality to more and more commercial consumer devices, the next big topic and also opportunity will be the replacement of ITO, esp. in the two main technologies projected capacitive and resistive.

Today, half of the costs of projected capacitive touch screen modules come from the indium tin oxide (ITO) sensor. The replacement of this widely used ITO sensor electrode material will not only change the game entirely in terms of costs, but also open the gate to bendable, rollable and stretchable electronics with touch functionality.

Along with the leading technology, projected capacitive touch, the industry has a dozen other ways of building a touch screen, but not all of them are suitable for the rapidly growing consumer electronics market that needs high performance and high clarity. Every single one of the 15 different touch technologies has its own strengths and weaknesses and is therefore used in very different applications. Hence, there will not be just one technology in the next decade, but a few that clearly lead the market. Even more so, since touch interfaces are added to more and more existing and new applications with display sizes ranging from only a few inches to over 150 inches. The next game changer will be alternatives for indium tin oxide (ITO) widely used as touch screen sensor material, which is comparably expensive due to the high price of the rare raw material indium. This will not only change the cost structure, but also open the gate to bendable, rollable and stretchable electronics with touch functionality.

Main areas the report covers
The report provides 10 year forecasts for the touch screen market by applications and by technology, giving you an overview of the primary use markets, applicability of the different technologies and application trends. In addition to this, there are chapters on key mainstream and emerging technologies and their future trends all pulled together with summary charts, graphs and profiles of latest company activity.

Forecasts
Touch screen interfaces are becoming increasingly common in mobile consumer devices, such as mobile phones, tablets and e-books. IDTechEx forecasts revenue of the touch screen market to be US$14bn in 2012 and to triple in the next decade. The report provides a 10-year forecasts for the touch screen market by applications and by technology, explaining the primary use markets for each technology.

Targeted Audience
Those developing or making touch screens and transparent conductive films (TCF) of all types. Other interested parties such as chemical companies, equipment manufacturers, technology researchers, investors and supports of the industry.

Source

Understanding the differences Technology: Capacitive and Resistive of Touch Screen

Touch screen interface has led to all devices using this technology. Starting from gadget, cell phone up to the ATM machine today has changed from a kerboard into touch screen.

But you may feel the difference between the touch screen technology on the Smartphone  or Tablet with the touchscreen at the bank drive-thru. Why is that?

The difference lies in the type of touchscreen, either resistive or capacitive is:

  • Resistive touchscreens sense pressure, from a finger press or a stylus. The surface of the resistive touchscreen flexes under pressure, and the machine detects where the pressure is coming from—that is, which part of the screen you’re touching.




  • Capacitive touchscreens don’t rely on pressure, and for that reason they require just the lightest touch. Their electrodes respond to only certain objects, like fingertips. Because you don’t have to use great pressure on a capacitive screen, you can use light swipes and taps to operate the touchscreen.



Resistive touchscreens have the advantage of being slightly more accurate, and you can use objects besides just your finger to get them to work. Capacitive touchscreens require a specific kind of stylus to increase the sensitivity of the screen, and such a stylus can be more accurate than your finger.

Variety of touchscreen technologies

Resistive touchscreen

A resistive touchscreen panel is composed of several layers, the most important of which are two thin, electrically conductive layers separated by a narrow gap. When an object, such as a finger, presses down on a point on the panel's outer surface the two metallic layers become connected at that point: the panel then behaves as a pair of voltage dividers with connected outputs. This causes a change in the electrical current, which is registered as a touch event and sent to the controller for processing. The cover sheet consists of a hard outer surface with a coated inner side. When the outer layer is touched it causes the conductive layers to touch creating a signal that the analog controller can interpret and determine what the user wants to be done. Resistive touch is used in restaurants, factories and hospitals due to its high resistance to liquids and contaminants. A major benefit of resistive touch technology is it is extremely cost-effective. One disadvantage of resistive technology is its vulnerability of being damaged by sharp objects.

Surface acoustic wave

Surface acoustic wave (SAW) technology uses ultrasonic waves that pass over the touchscreen panel. When the panel is touched, a portion of the wave is absorbed. This change in the ultrasonic waves registers the position of the touch event and sends this information to the controller for processing. Surface wave touchscreen panels can be damaged by outside elements. Contaminants on the surface can also interfere with the functionality of the touchscreen.

Capacitive

A capacitive touchscreen panel consists of an insulator such as glass, coated with a transparent conductor such as indium tin oxide (ITO).[11][12] As the human body is also an electrical conductor, touching the surface of the screen results in a distortion of the screen's electrostatic field, measurable as a change in capacitance. Different technologies may be used to determine the location of the touch. The location is then sent to the controller for processing. Unlike a resistive touchscreen, one cannot use a capacitive touchscreen through most types of electrically insulating material, such as gloves; one requires a special capacitive stylus, or a special-application glove with an embroidered patch of conductive thread passing through it and contacting the user's fingertip. This disadvantage especially affects usability in consumer electronics, such as touch tablet PCs and capacitive smartphones in cold weather.


Surface capacitance

In this basic technology, only one side of the insulator is coated with a conductive layer. A small voltage is applied to the layer, resulting in a uniform electrostatic field. When a conductor, such as a human finger, touches the uncoated surface, a capacitor is dynamically formed. The sensor's controller can determine the location of the touch indirectly from the change in the capacitance as measured from the four corners of the panel. As it has no moving parts, it is moderately durable but has limited resolution, is prone to false signals from parasitic capacitive coupling, and needs calibration during manufacture. It is therefore most often used in simple applications such as industrial controls and kiosks.

Projected capacitance

Projected Capacitive Touch (PCT) technology is a capacitive technology which permits more accurate and flexible operation, by etching the conductive layer. An X-Y grid is formed either by etching a single layer to form a grid pattern of electrodes, or by etching two separate, perpendicular layers of conductive material with parallel lines or tracks to form the grid (comparable to the pixel grid found in many LCD displays).

The greater resolution of PCT allows operation without direct contact, such that the conducting layers can be coated with further protective insulating layers, and operate even under screen protectors, or behind weather- and vandal-proof glass. Due to the top layer of a PCT being glass, PCT is a more robust solution versus resistive touch technology. Depending on the implementation, an active or passive stylus can be used instead of or in addition to a finger. This is common with point of sale devices that require signature capture. Gloved fingers may or may not be sensed, depending on the implementation and gain settings. Conductive smudges and similar interference on the panel surface can interfere with the performance. Such conductive smudges come mostly from sticky or sweaty finger tips, especially in high humidity environments. Collected dust, which adheres to the screen due to the moisture from fingertips can also be a problem.

There are two types of PCT: Self Capacitance and Mutual Capacitance.

Mutual capacitance

In mutual capacitive sensors, there is a capacitor at every intersection of each row and each column. A 16-by-14 array, for example, would have 224 independent capacitors. A voltage is applied to the rows or columns. Bringing a finger or conductive stylus close to the surface of the sensor changes the local electrostatic field which reduces the mutual capacitance. The capacitance change at every individual point on the grid can be measured to accurately determine the touch location by measuring the voltage in the other axis. Mutual capacitance allows multi-touch operation where multiple fingers, palms or styli can be accurately tracked at the same time.

Self-capacitance

Self-capacitance sensors can have the same X-Y grid as mutual capacitance sensors, but the columns and rows operate independently. With self-capacitance, the capacitive load of a finger is measured on each column or row electrode by a current meter. This method produces a stronger signal than mutual capacitance, but it is unable to resolve accurately more than one finger, which results in "ghosting", or misplaced location morderning..

Infrared

An infrared touchscreen uses an array of X-Y infrared LED and photodetector pairs around the edges of the screen to detect a disruption in the pattern of LED beams. These LED beams cross each other in vertical and horizontal patterns. This helps the sensors pick up the exact location of the touch. A major benefit of such a system is that it can detect essentially any input including a finger, gloved finger, stylus or pen. It is generally used in outdoor applications and point of sale systems which can't rely on a conductor (such as a bare finger) to activate the touchscreen. Unlike capacitive touchscreens, infrared touchscreens do not require any patterning on the glass which increases durability and optical clarity of the overall system.

Optical imaging

This is a relatively modern development in touchscreen technology, in which two or more image sensors are placed around the edges (mostly the corners) of the screen. Infrared back lights are placed in the camera's field of view on the other side of the screen. A touch shows up as a shadow and each pair of cameras can then be pinpointed to locate the touch or even measure the size of the touching object (see visual hull). This technology is growing in popularity, due to its scalability, versatility, and affordability, especially for larger units.

Dispersive signal technology

Introduced in 2002 by 3M, this system uses sensors to detect the Piezoelectricity in the glass that occurs due to a touch. Complex algorithms then interpret this information and provide the actual location of the touch.[14] The technology claims to be unaffected by dust and other outside elements, including scratches. Since there is no need for additional elements on screen, it also claims to provide excellent optical clarity. Also, since mechanical vibrations are used to detect a touch event, any object can be used to generate these events, including fingers and stylus. A downside is that after the initial touch the system cannot detect a motionless finger.

Acoustic pulse recognition

In this system, introduced by Tyco International's Elo division in 2006, the key to the invention is that a touch at each position on the glass generates a unique sound. Four tiny transducers attached to the edges of the touchscreen glass pick up the sound of the touch. The sound is then digitized by the controller and compared to a list of prerecorded sounds for every position on the glass. The cursor position is instantly updated to the touch location. APR is designed to ignore extraneous and ambient sounds, as they do not match a stored sound profile. APR differs from other attempts to recognize the position of touch with transducers or microphones, as it uses a simple table lookup method rather than requiring powerful and expensive signal processing hardware to attempt to calculate the touch location without any references [15] . The touchscreen itself is made of ordinary glass, giving it good durability and optical clarity. It is usually able to function with scratches and dust on the screen with good accuracy. The technology is also well suited to displays that are physically larger. As with the Dispersive Signal Technology system, after the initial touch, a motionless finger cannot be detected. However, for the same reason, the touch recognition is not disrupted by any resting objects.

Source: http://en.wikipedia.org

Touch Screen: What All Beginning

The first touch screen was a capacitive touch screen developed by E.A. Johnson at the Royal Radar Establishment, Malvern, UK. The inventor briefly described his work in a short article published in 1965[5] and then more fully - along with photographs and diagrams - in an article published in 1967.[6] A description of the applicability of the touch technology for air traffic control was described in an article published in 1968.[7]

Contrary to many accounts,[8] while Dr. Sam Hurst played an important role in the development of touch technologies, he neither invented the first touch sensor, nor the first touch screen.

Touchscreens have subsequently become familiar in everyday life. Companies use touchscreens for kiosk systems in retail and tourist settings, point of sale systems, ATMs, and PDAs, where a stylus is sometimes used to manipulate the GUI and to enter data.

From 1979–1985, the Fairlight CMI (and Fairlight CMI IIx) was a high-end musical sampling and re-synthesis workstation that utilized light pen technology, with which the user could allocate and manipulate sample and synthesis data, as well as access different menus within its OS by touching the screen with the light pen. The later Fairlight series IIT models used a graphics tablet in place of the light pen.

The HP-150 from 1983 was one of the world's earliest commercial touchscreen computers. Similar to the PLATO IV system, the touch technology used employed infrared transmitters and receivers mounted around the bezel of its 9" Sony Cathode Ray Tube (CRT), which detected the position of any non-transparent object on the screen.

An early attempt at a handheld game console with touchscreen controls was Sega's intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s. Touchscreens would not be popularly used for video games until the release of the Nintendo DS in 2004.[9]

Until recently, most consumer touchscreens could only sense one point of contact at a time, and few have had the capability to sense how hard one is touching. This is starting to change with the commercialization of multi-touch technology.

The popularity of smartphones, tablet computers, portable video game consoles and many types of information appliances is driving the demand and acceptance of common touchscreens, for portable and functional electronics, with a display of a simple smooth surface and direct interaction without any hardware (keyboard or mouse) between the user and content, fewer accessories are required.

Touchscreens are popular in hospitality, and in heavy industry, as well as kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content.

Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers worldwide have acknowledged the trend toward acceptance of touchscreens as a highly desirable user interface component and have begun to integrate touchscreen functionality into the fundamental design of their products.

Source: http://en.wikipedia.org

Multitouch Interface Make Interactive Touch Screen

A concept by Microsoft Research, make every surface a touch screen turns any surface in the user’s environment into a touch interface. See video below :



The Wearable Multitouch Interaction prototype capitalize on the tremendous surface area to be wearable, a novel combination of laser-based pico projector and depth-sensing camera.

The camera is an advanced, custom prototype provided by PrimeSense. Once the camera and projector are calibrated to each other, the user can don the system and begin using it.

The Microsoft Research team stresses that, although the prototype is not as small as they would like it to be, there are no significant barriers to miniaturization and that it is entirely possible that a future version of Wearable Multitouch Interaction could be the size of a matchbox and as easy to wear as a pendant or a watch.

Diagnosis with saliva on the touch screen

Really? It may be a question that you Think when reading the title above. Only by spitting on the tablet screen or mobile phone and then let the application do all the lab work. Maybe this is the effect of the progress of the touch screen interface.

Byoung Yeon Won and Hyun Gyu Park from Korea Advanced Institute for Science and Technology suggest that all you need to do is press a tiny droplet of the sample against a phone’s touchscreen, and then an app would figure out whether you have food poisoning, strep throat, or the flu, for example. New Scientist reports.

Touchscreens sense a fingertip’s ability to store electric charge – known as its capacitance.

Turns out, the capacitive sensitivity of touchscreens is much higher than what we need on a daily basis (that is, playing games on the subway doesn’t require much sensitivity). “Since these touchscreens can detect very small capacitance changes, we thought they could serve as highly sensitive detection platforms for disease biomarkers,” Park says.

So, the duo devised a way to harness touchscreen power into a lab-on-a-chip and tried to provide some proof-of-concept.

They put drops of 3 different solutions – each containing varying concentrations of DNA from the chlamydia bacteria – onto a multitouch display the size of an iPhone’s.

With drops as small as 10 microliters, the screen was able to distinguish between the capacitances caused by each of the different concentrations of bacteria DNA.

For now, the tech can’t identify specific viruses or bacteria from the sample – but the ability to tell the difference between concentrations is a promising step.

However, any changes to current production-line touchscreens would need to demonstrate huge financial benefits before they’re implemented.

Also, the team’ll need to figure out how to eliminate false-touch signals from sweat and other kinds of moisture. And they also want to make a film that will stick on the screen: “Nobody wants direct application of bio-samples onto their phone,” Park says.


For detail report visit: http://www.newscientist.com/article/mg21228405.800-to-selfdiagnose-spit-on-an-iphone.html

Neonode Touchscreen Company Profile

Crystalresearch. Neonode Inc. Touchscreen Company provides optical infrared touchscreen solutions that make handheld to midsized consumer and industrial electronic devices touch sensitive. Neonode operates via a resource-efficient technology licensing model where revenues are primarily generated through non-exclusive, royalty-based licenses to original equipment manufacturers (OEMs), original design manufacturers (ODMs), and component suppliers.


The Company's innovative touch technology, for which it holds multiple patents worldwide, is branded zForce®. With zForce, Neonode seeks to rival low-cost resistive touch technologies while outperforming today's advanced capacitive touch solutions. To date, zForce is employed in the Kindle Touch eReader from Amazon.com, Inc. and the Nook eReader from Barnes & Noble, Inc., as well as in eReaders from Sony Corp., Kobo Inc., and Koobe Inc.

The Company has also licensed its display technology to ASUSTeK Computer Inc. and L&I Electronic Technology Co., Ltd (a joint venture between LG Display Co., Ltd and IRIVER Ltd), among other companies in the tablet PC, mobile phone, and automotive sectors. Neonode has headquarters in Sweden with development and sales offices in Santa Clara, California, and Korea.